A feasibility study provides stakeholders with actionable information on the pros and cons of adding an esports facility to their local gaming community.
72% of teenagers engage with video games on a daily basis in some way, whether that be spectating, playing, or reviewing
Like, Really Popular
Esports is now only second to the NFL in total viewership in the USA and it is expected that viewership will surpass the core 4 sports combined over the next 10 years [ provide source ]
They're Good for Grades
Students who join esports programs have better attendance for school work (up 9%), and earn better grades (GPA + 1.7) according to HSEL/Pew Research Center
They Provide Exciting Opportunities
There are over 50 programs and $20 million in scholarship money provided specifically for esports
They Teach Skills
Gaming teaches participants relevant skills for industry, most notably STEM fields
They Teach Principles
Playing in a team environment and harnessing video games allows kids to treat losses as opportunities to solve problems and improve performance, turning to a growth mindset rather than embracing the idea that success is innate talent
New organizations exist that can help field technology and setups to allow ease of play for all types of students and disabilities
that gives a high level overview of the esports ecosystem, and how your organization fits into the puzzle
Local Area Assessment
that dives into what makes your community unique, and how to best serve the gamers that power events, tournaments, and engagement
that gives relevant information on the esports market, trends, and data
that illuminates potential facility blueprints, event engagement, and organizational needs of the project at hand
which will give recommendations on the engines behind esports funding, and look into sponsors, revenue, cost, and budget roadmaps over 1, 3, and 5 year spans.
which acts as a mouthpiece for relevant key players within the community, industry, and administration to voice relevant concerns, solutions, and breakthroughs
which delivers all relevant info in an easy-to-follow roadmap to support the next five years of sustainability
Additionally, our Feasibility studies look past potential 'facilities' , and into other realms of interest, such as:
- Player Recruitment
- Expansion of Current Program
- Tourism & Youth Programs
- Sponsorships & Partnerships
- Event Management
Why Esport Supply?
Don't deal with the hassle of multiple vendors, we have built a team and process to handle your facility build from planning, design & build to procurement and support.
Speed & Cost Savings
When you work with multiple providers there are additional meetings and coordination needed to successfully launch an esports facility. This additional time adds up to slower openings and more cost.
We have worked with over 60 organizations to assist in building out their esports programs. Take advantage of best practices developed through our industry leading experience.
The Esport Supply is made up of former university club founders, leaders, and national champions. They provide real world insights to support the feasibility study data.
We have worked with clients across the USA, Canada, and Asia; providing our experience and insights to clients on a global scale.
Frequently Asked Questions
Any organization that is looking build or expand their gaming community may be a good candidate for an esports feasibility study. This most often includes:
- Private Real Estate Developers
- Country Clubs
- Parks & Recreation
- City Planners
- Hotels & Hospitality
- & more
Many of our stakeholders are new to the esports landscape, or are hardcore gamers that can be directed by their personal bias and game preferences. Esports is an equal-access playing field that when done right, supports inclusiveness across multiple titles and competition levels. An esports feasibility study takes into account input from all community stakeholders to ensure the resulting plan is inclusive and serves the full needs of the local gaming community.
Yes, all feasibility studies will provide a financial model inclusive of revenue and expenses assumptions.
The relevant stakeholders that we interview refer to admins within a program, community leaders that have been involved within local esports initiatives, and endemic + non-endemic sponsors that could play a part potentially within the future of the space. These stakeholders also include students that have been operating within your school’s esports culture for a majority of their time. Even parents that have a unique perspective on esports activation may be stakeholders within your study!